Saturday, March 5, 2016

The end of blogger... :(

I haven't posted here in about a year, and I think it's time I retire this blog. I will keep my posts up, for nostalgia's sake, but I'll be maintaining my online presence through my portfolio, found here:


It's a Squarespace site, and it's very slick. I think it's about time I graduated from Blogger.

Thanks for all the great times :]

Sunday, March 8, 2015

Fox Ears - Update!

I modelled a new fox! He's super cute! See the video of some rough animations here!






Wednesday, February 25, 2015

Feb Fatale 3 - I Don't See A Dog, Do You See A Dog?

This is the game Leisha-Marie Riddel and I made (with help from Douglas Gregory for the v. important higher level Unity programming - thank you, Doug!) for DMG's most recent game jam - Feb Fatale 3 - and it was a wonderful experience. The theme was "Killer Interfaces," so Lei and I did some brainstorming beforehand and came up with a bunch of killer ideas that we didn't end up using at all (hahaaa.) 


This is the title screen. Leisha was awesome and did all of the 2D and colour work, which ended up being a 3D anaglyph (the red/blue tinted glasses) aesthetic for the sake of the game mechanic. She also made the foundation of the game in Unity (even though she is not a developer - great work, Lei.) I did the 3D modelling and some basic animation.



We decided to make the entire game Pomeranian themed because we both love them (and Lei's Mum has one - a beautiful little guy named Pixie.) 






Our game is two-player co-op, where one player wears red-tinted glasses, the other wears a blue pair, and they can each see the parts of the maze that their partner can't. They then guide their partner through the maze to the end (where there's a dog bone prize.)



It is kind of hard to tell what's going on unless you have the glasses on, but it's such a neat effect when you're playing with your partner. It's terrifying to watch them walk over parts of the maze that you can't see, and it's uncomfortable to be guided onto parts of the maze that you can't see. The game is really just a trust exercise.



Sunday, February 22, 2015

Bella - issima! (WIP)

Not sure if I'll finish this one, but I'm happy with what I've got so far.



Friday, January 30, 2015

Global Game Jam 2015 (!!!)

I'm polishing up the game with Craig (blog here) with more to post soon. These were my sketches and ideas for gameplay.






Saturday, January 17, 2015

Toons On Tap - Audrey Hepburn

Our model was so beautiful...




Sunday, January 4, 2015

Sexy Siemens!

I did this for my sister, who wanted it for her boyfriend. They're both Windmill Turbine Technicians, you see, and he's always wanted a helmet with sexy pole-dancing girl silhouettes. A discussion on tastefulness aside, I'd do anything for my sister and she thinks it's hilarious. I'm pleased with the way it turned out.










Tuesday, December 30, 2014

Toons On Tap - Grinch

This was so difficult.

Saturday, December 13, 2014

Toons On Tap - Ryuko-chan

I shotgunned Kill la Kill via Netflix and it was the most amazing anime experience. This was a true delight for my inner otaku.